11/7/2023 0 Comments Overkill hearthstoneGamesBeat: Most of the expansions new Mage cards play with the Hero Power. If you’re losing to a class that swarms the board all the time, maybe Mage is something you can pick in order to alleviate that problem. That’s one of the things that makes Mages feel different. When you run into a Mage, you know this is probably going to be a class that has a bunch of tools to do board clears. We’ll continue to do stuff in the future. We have Flamestrike and Blizzard in the classic and basic sets, and then we also have stuff like Meteor that’s fairly powerful. But I think in the future, we’ll just continue to give Mages a bunch of ways to AoE. It’s something they already include in a lot of their decks, so it synergizes really well with those. Mage has a bunch of ways to give themselves Spell Damage. If you do more damage than is required to kill a minion, you get a bonus. Continuing to make cards that allow them to do a bunch of board clears in a lot of different ways and use the tools they already have - we have Overkill here, so obviously - Overkill is one of the new mechanics we have in the set. It’s in the repertoire of stuff they have, their class identity. I think it’s more than just board clear, because that’s not really the intent you use this for unless it’s for a small board.ĭean Ayala: Board clears and AoE are things Mage is supposed to be good at. If you’re using it purely for a board clear, you’re not going to get full value out of it, unless you’re doing the Overkill bonus to get a bunch of extra spells out of it. Dealing two damage to all minions is not that much damage. Liv Breeden: This one’s really interesting because the back end is so interesting. How do you go about designing a new board clear for the class? They have one of the most iconic board clears in the game with Flamestrike. GamesBeat: We’ve seen Mage have a lot of board clears before. We talked with Liv Breeden, who worked on Blast Wave’s initial design, and Dean Ayala, who created the card’s final design, about the spell’s creation and potential. If you need a clearer picture of how Blast Wave works, you can watch the card in action in the video below. Playing Blast Wave with either of those cards will increase its power and help you generate more random Mage spells. Cosmic Anomaly is a 4-mana minion that gives all your spells +2 Spell Damage while it is on the board. Celestial Emissary is a 2-mana minion that gives your next spell that turn Spell Damage +2. Blast Wave also synergizes well with some Mage cards from the last expansion, The Boomsday Project.
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